# 📢 Update 0.2.0-alpha — Underground Overhaul **Release Date:** 11/2/2026 **Version:** 0.2.0-alpha **Development Stage:** Alpha ## 📋 Overview Update 0.2.0-alpha brings a major overhaul to underground exploration, resource gathering, and player progression. With a significantly deeper world, redesigned cave generation, new geological materials, and expanded mining opportunities, the underground is becoming a much more diverse environment to explore. This update also introduces a permanent tool progression system, customizable pendants, expanded crafting, and redesigned interfaces to support the game's growing collection of features. ## ✨ Added **New Ores & Resources** - Added five ores: Coal, Copper, Iron, Gold, and Titanium. - Ores generate in veins of varying sizes, with a higher likelihood of appearing near caves. **New Underground Materials** - Added four stone types: Limestone, Granite, Slate, and Basalt. - Added Gravel, Clay, and Packed Dirt. - Added Quartz as a new underground resource. **Cave Formations & Vegetation** - Added Stalactites and Stalagmites. - Added Moss, Brown Mushrooms, Hanging Roots, and Cave Vines. **Expanded World Depth** - Extended the underground to **Y = -100**, significantly increasing available space for mining and exploration. - Added Bedrock, an unbreakable block forming the world's bottom boundary to prevent players from falling into the void. **Tool Progression System** - Introduced permanent tools that are unlocked and upgraded individually rather than carried as inventory items. - Tools are automatically selected based on the type of block being mined. - Different blocks require specific tool types and minimum upgrade levels. - Higher-tier tools provide faster mining speeds and access to increasingly difficult materials. - Tool upgrades unlock additional pendant slots. - Added a dedicated Tools menu for viewing tool progression, upgrade requirements, and equipped pendants. **Pendant System** - Introduced collectible pendants that can be equipped to tools for additional abilities. - Tools support up to three pendant slots, unlocked through progression. - Added the Haste Pendant, which increases tool speed. - Pendants can be managed through the Tools menu. **New Crafting & Smelting Recipes** Added and updated the following recipes: **Building & Construction** - 4 Planks — 1 Log or 4 Hanging Roots - 4 Bricks — 4 Clay + 1 Coal - 4 Torches — 1 Plank + 1 Coal - 4 Ladders — 2 Planks - 1 Door — 3 Planks - 4 Packed Dirt — 3 Dirt + 1 Gravel **Nature & Survival** - 1 Sapling — 4 Leaves - 1 Leaf Bandage — 3 Leaves + 1 Hanging Root or 3 Leaves + 1 Cave Vine **Equipment** - 1 Haste Pendant — 2 Quartz + 2 Gold Ingots + 1 Limestone **Smelting** - 1 Copper Ingot — 2 Copper Ore + 1 Coal - 1 Iron Ingot — 2 Iron Ore + 1 Coal - 1 Gold Ingot — 2 Gold Ore + 1 Coal - 1 Titanium Ingot — 2 Titanium Ore + 1 Coal **Block Identification** - Added a "What Am I Looking At?" panel that identifies the block currently under the player's cursor. - The panel can be enabled or disabled in Settings. **World Map Controls** - Added a toggle to show or hide the player's location icon on the world map. ## 🔄 Changed **Underground World Generation** - Completely redesigned cave generation, replacing scattered air pockets with more natural cave systems. - Introduced geological variation based on depth, replacing the previously uniform stone underground with multiple rock types and material distributions. - Caves now feature more varied shapes, sizes, and formations. **Existing World Compatibility** - Previously generated chunks now receive additional underground terrain beneath their original boundaries to accommodate the expanded world depth. - Existing terrain and player modifications are preserved. **Background Walls** - Updated background wall appearances to make them more visually distinct from foreground blocks. - Added a visible boundary between foreground and background blocks, except where the background is the sky. **Camera Behavior** - The camera now stops scrolling downward when the player reaches the bottom of the world, preventing the empty void beneath the terrain from appearing on screen. **World Map Defaults** - Chunk Borders and Chunk Versions are now disabled by default for a cleaner initial map view. - Both overlays can still be enabled manually. ## ⚡ Improved **Inventory, Crafting & Tools Interfaces** - Redesigned the Inventory and Crafting interfaces and introduced a matching Tools interface for a more consistent experience. - Expanded the crafting interface to better accommodate the growing number of available recipes. - Improved organization and navigation across the game's inventory, crafting, and progression systems. **World Map Rendering** - Improved world map visual quality to more accurately represent the actual blocks and colors found throughout the world. - Underground geological materials, ores, terrain, and cave formations are now more clearly distinguishable on the map.