# πŸ“’ Update 0.5.1-alpha β€” Natural Diversity **Release Date:** 11/4/2026 **Version:** 0.5.1-alpha **Development Stage:** Alpha ## πŸ“‹ Overview Update 0.5.1-alpha brings a major refresh to world generation, making biomes more distinct and introducing new wildlife, vegetation, and environmental features. This update also adds extensive world-generation customization, allowing players to adjust biome sizes individually or disable specific biomes entirely. Alongside these changes, the main menu, world creation, and world management interfaces have received a major visual redesign. ## 🌿 Biome Diversity **🌼 Plains** - Increased the variety and frequency of grassland vegetation. - Plains now feature abundant Tall Grass, Dandelions, and Poppies. - Added **White Daisies**. - Trees remain relatively sparse, preserving the open landscape. **🌲 Forests** - Forests now feature more distinctive woodland vegetation. - Tall Grass remains common. - Flowers are significantly rarer. - Added **Red Mushrooms**. **πŸ”οΈ Mountains** - Added **White Rabbits** as a new atmospheric animal. - Rabbits naturally appear in mountain environments. - During Winter, White Rabbits can also appear in every biome except Deserts. **🌳 Rolling Hills** - Added naturally generated **Raspberry Bushes**. - Players can interact with bushes to harvest Raspberries. - Raspberries restore Β½ Heart when eaten. - Raspberry Bushes produce new berries every other in-game day. - Bushes remain after harvesting and do not require watering. - Raspberry Bushes cannot be planted by players. ## 🌡 Deserts **New Vegetation** - Added **Dead Bushes** as a new desert decoration. **Improved Cactus Generation** - Cacti now generate between 2–5 blocks tall. - Each cactus may have up to one branch on either side. - Branches can appear at varying heights, creating more natural shapes. - Reduced excessively large and irregular cactus formations. - The Excavation Pendant now allows Axes to break naturally generated cacti more efficiently. **🏝️ Oasis Improvements** - Redesigned oases to blend more naturally into surrounding desert terrain. - Oases now feature smaller grassy areas around their ponds rather than resembling a separate biome. - Reduced oasis generation frequency to make them rarer discoveries. ## 🌿 Swamps - Added unique biome-dependent tinting for swamp trees and leaves. - Swamp vegetation now has a more distinctive appearance compared with other biomes. ## 🌍 World Generation Improvements **Biome Distribution** - Slightly reduced the default sizes of most biomes. - Improved blending and transitions between neighboring biomes. - Adjusted vegetation distribution so different biomes have more recognizable identities. These improvements make exploration more visually diverse while maintaining the existing six-biome world structure. ## βš™οΈ World Generation Customization Players now have much greater control over the worlds they create! ### πŸ“ Biome Size Slider - Added a new Biome Size slider to the Create World menu. - Players can customize the overall horizontal lengths of biomes. - The slider ranges from **0.35Γ— to 3.00Γ—** normal biome sizes. - Labeled reference points include: - Tiny - Normal - Huge - Players can choose intermediate values rather than being restricted to presets. - The selected multiplier adjusts both minimum and maximum biome lengths. - All biomes follow the global setting unless individually customized. - New worlds default to Normal biome sizes. ### πŸ—ΊοΈ Advanced Biome Settings Added a dedicated Advanced Biome Sizes menu. - Independently adjust the size of each biome: - Plains - Forest - Mountains - Rolling Hills - Desert - Swamp - Enable or disable individual biomes. - Create worlds containing only selected biome types. - Individual biome settings inherit the global multiplier until customized. - Added an option to reset advanced settings. - At least one biome must remain enabled. These controls support everything from compact, rapidly changing landscapes to enormous regions or single-biome worlds. ## 🎨 Main Menu & World Management Redesign The game's title-screen experience has received a significant visual overhaul. **Main Menu** - Redesigned the main title-screen layout. - Improved button placement, sizing, and visual hierarchy. - Refined menu styling for greater consistency with the rest of the game. **World Selection** - Redesigned the World Selection interface. - Improved world-list organization and layout. - Refined world management controls. **Create World** - Redesigned the Create World interface. - Organized basic world settings into a cleaner, more compact layout. - Moved optional World Generation settings into a collapsible side panel. - Added a sliding animation when expanding or collapsing the Options panel. - Players can create worlds without needing to interact with advanced settings. **Edit World** - Redesigned world-editing screens. - Improved world information presentation. - Reorganized save-folder access, world deletion, and world-renaming controls. **Advanced Settings** - Redesigned the Advanced Biome Sizes interface. - Improved slider alignment, labels, and controls. - Matched its appearance to the game's existing navy-and-gold visual style. ## ⚑ Improved - Greater environmental variety across all six biomes. - More natural terrain and biome transitions. - Better control over world generation. - Improved desert vegetation and oasis placement. - More consistent title-screen and world-management interfaces. --- ## 🌍 Explore a More Diverse World! Update 0.5.1-alpha makes every biome more recognizable while giving players new ways to customize their worlds. From flower-filled plains and mushroom-covered forests to rare desert oases and rabbit-filled mountains, exploration should feel more varied than ever!