# 📢 Update 0.7.2-alpha — Connected Worlds **Release Date:** 11/6/2026 **Version:** 0.7.2-alpha **Development Stage:** Alpha ## 📋 Overview Update 0.7.2-alpha expands Orbitale's social experience with direct messaging, multiplayer chat, improved friends management, and a redesigned achievements and statistics interface! This update also introduces global achievement rarity, multiplayer sleeping, new planetary music, and numerous gameplay and networking improvements. ## 👥 Friends & Messaging - Friends are now organized by online status and alphabetically. - Added favorite friends, displayed in a separate section above the regular friends list. - Favorite friends are sorted by online status and name. - Favorites can be managed from the three-dot menu or player profiles. - Added direct messaging between friends, including offline messaging. - Messages remain accessible even when friends are in different solar systems. ## 💬 Multiplayer Chat - Added in-game text chat for multiplayer solar systems. - Chat includes player messages and announcements for: - Players joining or leaving. - Achievements and deaths. - Planetary travel. - Shared tool, skill, rocket, and spacesuit upgrades. - Chat automatically scrolls to new messages and fades after inactivity. - Added minimize and reopen controls. - Added a HUD setting to disable multiplayer chat. ## 🏆 Achievements & Statistics Overhaul - Redesigned achievements and statistics with a new book-inspired interface matching Orbitale's visual style. - Combined Achievements and Statistics into one menu on the title screen and pause menu. - Added lifetime achievement tracking across all solar systems. - Lifetime achievements display the real-world date they were unlocked. - Individual solar system achievements continue using their in-game unlock dates. - Added global achievement rarity percentages based on Orbitale player profiles. - Lifetime achievements are sorted from most common to rarest. - Global rarity values update as players earn achievements. ## 📊 Expanded Lifetime Statistics - Added Time in Game and Time in Menus. - Total Time Played now includes both gameplay and menu time. - Lifetime statistics include: - Total Time Played - Time in Game - Time Underground - Time in Menus - Player profiles display Total Time Played. - Individual solar system statistics retain their existing format. ## 🎵 Audio & Presentation - Added unique background music for the Moon and Mars. - Added an application icon for Orbitale. - Improved macOS distribution to avoid the previous unverified-app warning. ## 🛏️ Multiplayer Sleeping & Respawning - Every player can now set their own respawn location using a bed. - Beds can only be owned by one player at a time. - Interacting with another player's bed displays its owner. - Breaking a bed removes its ownership and associated respawn point. - Nights can be skipped when at least 50% of connected players are sleeping. - Added a sleeping progress bar showing how many players are asleep and how many are required. - Nighttime speeds up once the sleeping requirement is met. ## 🌐 Multiplayer Improvements - Improved guest movement synchronization, particularly repeated jumping and climbing. - Reduced delayed movement corrections and rubber-banding. - Improved guest-side damage responsiveness. - Fixed guests sometimes becoming stuck while descending ladders. - Improved ladder dismounting behavior. - Leaving a multiplayer session voluntarily now returns directly to the title screen. - Connection interruption screens are reserved for unexpected disconnects. - Default player names now include a unique four-digit number (Explorer####). ## 🏠 Building & World Interactions - Stairs are now solid by default, while retaining their pass-through toggle. - Placing flowers on grass no longer converts it to dirt. - Grass can continue spreading beneath flowers placed on dirt. ## 📦 Item Improvements - Dropped items are now moved to the nearest available empty space if they would spawn inside solid terrain. - Placing a block where an item is located now pushes the item into nearby open space. - Improved dropped-item behavior around terrain and building changes. ## 🔧 Additional Fixes & Refinements - Improved consistency of player interactions across multiplayer sessions. - Continued interface and quality-of-life improvements. - Improved multiplayer movement and synchronization reliability. - Refined the transition between multiplayer sessions and the title screen. ## ⚠️ Alpha Development Notice Orbitale remains in active alpha development. Multiplayer, online social features, and cross-platform gameplay are continuing to receive fixes and improvements. Some synchronization issues, connection problems, or unexpected behavior may still occur. Backing up important solar systems before hosting multiplayer is recommended. **Thank you for playing Orbitale!** 🌎🚀