# 📢 Update 0.8.1-alpha — Multiplayer & Performance Update **Release Date:** November 7, 2026 **Version:** 0.8.1-alpha **Development Stage:** Alpha ## 📋 Overview This update focuses on improving multiplayer stability, responsiveness, and overall performance, alongside a major internal cleanup of Orbitale's codebase. From smoother interactions between players to faster world processing and stronger save protection, 0.8.1 makes the existing experience more reliable. ## ✨ Added - Players can now request to join friends who are playing in solar systems with available space, with interactive notifications and persistent requests. - Achievement announcements in chat are now clickable, opening the corresponding achievement in the Achievements menu. - Other players' active mining progress is now visible through block-breaking animations. ## 🔧 Changed - Removed the in-game update notification, as the Orbitale Launcher now handles game updates. - Fence gates now appear in the foreground while visually connecting with background fences. - Adjusted gathering tool speeds for improved progression. ## 🐛 Fixed - Fixed several guest multiplayer mining issues, including delayed breaking, incorrect targets, and blocks failing to break. - Improved guest block placement and collision synchronization to reduce rubber-banding and blocked interactions. - Fixed inconsistent item drops and delays when collecting items dropped by other players. - Improved environmental creature movement synchronization in multiplayer. - Reduced delays when loading map areas discovered by other players. - Improved guest respawning to address long delays and visual glitches. - Improved synchronization when the host changes planets. - Fixed slow long-distance teleportation and associated freezing. - Corrected floating Moon decorations and inaccurate hitboxes. ## ⚡ Performance & Optimization - Completed a comprehensive repository-wide audit, removing obsolete code, unused configuration, and duplicate files. - Reduced unnecessary hidden inventory refresh work by approximately **91%**. - Improved chunk snapshot processing by **1.5–4.4×** in tested scenarios. - Reduced multiplayer pose preparation CPU work by approximately **29%**. - Reduced terrain-patch processing CPU work by **51%** in benchmarks. - Improved sprinkler neighborhood queries by **2.85–5.15×**. - Reduced the Windows game-data package size by approximately **43%**. - Improved resource management and reduced unnecessary UI allocations. ## 🛡️ Stability & Reliability - Strengthened world-save and player-data protection against corrupted or unreadable files. - Added safer metadata backups, validation, and recovery controls. - Fixed cave-generation obstructions caused by rocks spawning in narrow passages. - Improved project organization and removed outdated settings files and unused actions. - Modernized automated tests and resolved all 10 previously failing test suites. - Successfully validated all **55 game test entry points**, including **294 multiplayer checks**. *Performance improvements reflect individual benchmarks and do not represent an overall FPS increase.* ## 📝 Notes Orbitale remains in alpha development. Multiplayer, planetary generation, and other systems will continue receiving improvements as the game grows. **Every world has a story.** 🌎