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Development log · 0.2.0-alpha

Underground Overhaul

Release Date: 11/2/2026

Version: 0.2.0-alpha

Development Stage: Alpha

📋 Overview

Update 0.2.0-alpha brings a major overhaul to underground exploration, resource gathering, and player progression.

With a significantly deeper world, redesigned cave generation, new geological materials, and expanded mining opportunities, the underground is becoming a much more diverse environment to explore. This update also introduces a permanent tool progression system, customizable pendants, expanded crafting, and redesigned interfaces to support the game's growing collection of features.

✨ Added

New Ores & Resources

  • Added five ores: Coal, Copper, Iron, Gold, and Titanium.
  • Ores generate in veins of varying sizes, with a higher likelihood of appearing near caves.

New Underground Materials

  • Added four stone types: Limestone, Granite, Slate, and Basalt.
  • Added Gravel, Clay, and Packed Dirt.
  • Added Quartz as a new underground resource.

Cave Formations & Vegetation

  • Added Stalactites and Stalagmites.
  • Added Moss, Brown Mushrooms, Hanging Roots, and Cave Vines.

Expanded World Depth

  • Extended the underground to Y = -100, significantly increasing available space for mining and exploration.
  • Added Bedrock, an unbreakable block forming the world's bottom boundary to prevent players from falling into the void.

Tool Progression System

  • Introduced permanent tools that are unlocked and upgraded individually rather than carried as inventory items.
  • Tools are automatically selected based on the type of block being mined.
  • Different blocks require specific tool types and minimum upgrade levels.
  • Higher-tier tools provide faster mining speeds and access to increasingly difficult materials.
  • Tool upgrades unlock additional pendant slots.
  • Added a dedicated Tools menu for viewing tool progression, upgrade requirements, and equipped pendants.

Pendant System

  • Introduced collectible pendants that can be equipped to tools for additional abilities.
  • Tools support up to three pendant slots, unlocked through progression.
  • Added the Haste Pendant, which increases tool speed.
  • Pendants can be managed through the Tools menu.

New Crafting & Smelting Recipes

Added and updated the following recipes:

Building & Construction

  • 4 Planks — 1 Log or 4 Hanging Roots
  • 4 Bricks — 4 Clay + 1 Coal
  • 4 Torches — 1 Plank + 1 Coal
  • 4 Ladders — 2 Planks
  • 1 Door — 3 Planks
  • 4 Packed Dirt — 3 Dirt + 1 Gravel

Nature & Survival

  • 1 Sapling — 4 Leaves
  • 1 Leaf Bandage — 3 Leaves + 1 Hanging Root or 3 Leaves + 1 Cave Vine

Equipment

  • 1 Haste Pendant — 2 Quartz + 2 Gold Ingots + 1 Limestone

Smelting

  • 1 Copper Ingot — 2 Copper Ore + 1 Coal
  • 1 Iron Ingot — 2 Iron Ore + 1 Coal
  • 1 Gold Ingot — 2 Gold Ore + 1 Coal
  • 1 Titanium Ingot — 2 Titanium Ore + 1 Coal

Block Identification

  • Added a "What Am I Looking At?" panel that identifies the block currently under the player's cursor.
  • The panel can be enabled or disabled in Settings.

World Map Controls

  • Added a toggle to show or hide the player's location icon on the world map.

🔄 Changed

Underground World Generation

  • Completely redesigned cave generation, replacing scattered air pockets with more natural cave systems.
  • Introduced geological variation based on depth, replacing the previously uniform stone underground with multiple rock types and material distributions.
  • Caves now feature more varied shapes, sizes, and formations.

Existing World Compatibility

  • Previously generated chunks now receive additional underground terrain beneath their original boundaries to accommodate the expanded world depth.
  • Existing terrain and player modifications are preserved.

Background Walls

  • Updated background wall appearances to make them more visually distinct from foreground blocks.
  • Added a visible boundary between foreground and background blocks, except where the background is the sky.

Camera Behavior

  • The camera now stops scrolling downward when the player reaches the bottom of the world, preventing the empty void beneath the terrain from appearing on screen.

World Map Defaults

  • Chunk Borders and Chunk Versions are now disabled by default for a cleaner initial map view.
  • Both overlays can still be enabled manually.

⚡ Improved

Inventory, Crafting & Tools Interfaces

  • Redesigned the Inventory and Crafting interfaces and introduced a matching Tools interface for a more consistent experience.
  • Expanded the crafting interface to better accommodate the growing number of available recipes.
  • Improved organization and navigation across the game's inventory, crafting, and progression systems.

World Map Rendering

  • Improved world map visual quality to more accurately represent the actual blocks and colors found throughout the world.
  • Underground geological materials, ores, terrain, and cave formations are now more clearly distinguishable on the map.
Read the original patch note