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Development log · 0.3.1-alpha

World Refinements

Release Date: 11/3/2026

Version: 0.3.1-alpha

Development Stage: Alpha

📋 Overview

Update 0.3.1-alpha builds upon the Surface Overhaul with extensive visual improvements, new building materials, and refinements to water, lighting, and world generation.

Dozens of textures have been redesigned, giving terrain, vegetation, ores, and resources a more detailed and consistent appearance. Water now features animations and splash particles, while seasonal daylight changes and underwater oxygen add depth to exploration.

✨ Added

Underwater Oxygen

  • Added an oxygen meter beneath the health bar while underwater.

Water Effects

  • Added animated water.
  • Added splash particles when entering and leaving water.

Sandstone Building Materials

  • Sandstone Bricks: 4 Sandstone → 2 Bricks
  • Sandstone Brick Stairs: 6 Sandstone Bricks → 3 Stairs
  • Sandstone Brick Platforms: 2 Sandstone Bricks → 1 Platform

Resource Storage Blocks

  • Added Coal, Copper, Iron, Gold, and Titanium Blocks.
  • 9 Coal → 1 Coal Block, reversible into 9 Coal.
  • 9 matching Ingots → 1 Metal Block, reversible into 9 Ingots.

🎨 Retextured

Vegetation & Nature

  • Cactus, Flower Pot, Lily Pad, Log
  • Grass, Leaves, and Tall Grass (all seasonal variants)

Terrain & Underground

  • Basalt, Clay, Dirt, Granite, Gravel
  • Limestone, Packed Dirt, Quartz, Sand
  • Sandstone, Slate, Snow, Stone, Water

Ores & Resources

  • Coal, Copper, Iron, Gold, and Titanium Ores
  • Coal, Copper, Iron, Gold, and Titanium Blocks
  • Copper, Iron, Gold, and Titanium Ingots

Other

  • Boat

🔄 Changed

World Generation

  • New worlds can now spawn in any biome instead of always starting in Plains.

Seasonal Daylight

  • Sunrise and sunset times now vary based on the current season.

Creative Mode

  • Removed the standalone Water Block from the Creative catalog.
  • Water can still be placed using Water Buckets.

🐛 Fixed

Torch Lighting

  • Fixed Torches incorrectly darkening areas that were already brightly lit.

Tree Rendering

  • Fixed trees incorrectly changing to foreground coloring when a nearby Log was broken.

Water Generation

  • Fixed naturally generated lake water not flowing correctly.

⚡ Improved

Visual Consistency

  • Improved terrain, vegetation, building materials, and resource textures for a more cohesive art style.

Water Presentation

  • Improved the appearance of water through animations and splash particles.

World Atmosphere

  • Improved seasonal realism with varying sunrise and sunset times.
Read the original patch note