Development log · 0.5.0-alpha
Roots & Harvests
Release Date: 11/4/2026
Version: 0.5.0-alpha
Development Stage: Alpha
📋 Overview
Update 0.5.0-alpha introduces three major gameplay systems: Farming, Cooking, and the Skill Tree!
Players can now grow and harvest crops, automate irrigation, prepare food to restore health, and unlock new crafting abilities through a branching progression system.
This update also expands seasonal interactions, introduces eight achievements, and improves several existing menus and gameplay mechanics.
🌱 Farming
Planting & Growth
- Added five crops: Wheat, Carrots, Potatoes, Tomatoes, and Pumpkins.
- Crops can be planted directly on Dirt or Grass.
- Planting automatically changes the supporting block into Tilled Soil.
- Crops progress through three growth stages: Seedling, Growing, and Harvestable.
- Watered soil has a distinct appearance.
- Players can interact with crops to water them once per in-game day.
- Rain automatically waters exposed crops.
- Once mature, the interaction changes from Water to Harvest.
- Crop interactions display the crop type and remaining growth time.
- Harvesting restores the underlying Dirt or Grass texture.
🌾 Harvesting
- Harvesting crops provides their produce and generally 1–2 seeds.
- Tomatoes yield 2–4 Tomatoes.
- Potatoes yield 1–3 Potatoes.
- Added a new Crops Harvested statistic.
❄️ Seasonal Farming & Greenhouses
Winter now has a major impact on agriculture!
- Crops can be planted and grown outdoors during Spring, Summer, and Fall.
- Exposed cultivated crops die when Winter arrives.
- Dead crops remain in the world until manually removed.
- Dead Plants use a shared texture and cannot be collected.
- Soil beneath dead crops returns to its normal appearance.
- Dead crops do not revive when Spring arrives.
🏠 Greenhouses
- Crops inside an enclosed, illuminated building survive Winter.
- Protected crops can continue growing and be planted throughout Winter.
- Planting outdoors during Winter is prevented with a red placement outline and an explanation.
- Seasonal blocks, including Grass, Tall Grass, and Leaves, retain their Summer textures year-round when inside enclosed, illuminated buildings.
💧 Irrigation
- Added Sprinklers to automate crop watering.
- Sprinklers water crops up to 5 tiles in either horizontal direction.
- Rain provides natural watering without player interaction.
- Sprinklers become craftable after unlocking the Irrigation skill.
🌿 Wild Crops & Seeds
Tall Grass
- Tall Grass now has a chance to drop seeds when broken:
- 65% — Nothing
- 15% — Wheat Seeds
- 10% — Carrot Seeds
- 10% — Tomato Seeds
- Tall Grass can no longer be collected as an item.
Naturally Generated Crops
- Potatoes and Pumpkins now generate naturally in Plains and Rolling Hills.
- Wild crops can appear at different growth stages.
- During Winter, naturally generated crops become dormant rather than dying.
- They return when seasonal conditions become suitable again, similar to Lily Pads.
🌍 Terrain
- Grass blocks now turn into Dirt when something is placed above them.
🌳 New Skill Tree System
Introducing an entirely new permanent progression system!
The Skill Tree is now accessible alongside Inventory, Crafting, and Tools.
- Unlock new crafting categories and gameplay abilities using materials and progression requirements.
- Skills are arranged in a branching tree with prerequisites.
- Locked recipes remain hidden from the Crafting menu until their corresponding skills are unlocked.
- Each skill includes a detailed page showing the recipes and abilities it unlocks.
- Skill nodes display requirements, progress, and unlock status.
🔥 Smelting Branch
Smelting
- Cost: 9 Stone + 1 Coal
- Unlocks smelting recipes, metal processing, and related conversions.
Cooking
- Requires: Smelting
- Cost: 1 Torch + 2 Logs
- Unlocks cooking recipes.
Jewel Crafting
- Requires: Smelting
- Unlocks pendant crafting recipes.
🌱 Agriculture Branch
Cultivation
- Cost: 2 Dirt + 2 Wheat Seeds + 1 Iron Ingot
- Unlocks crop planting and the Sapling recipe.
Irrigation
- Requires: Cultivation
- Cost: 1 Water Bucket
- Additional requirement: Harvest 5 crops.
- Unlocks the Sprinkler recipe.
🧱 Building Branch
Carpentry
- Cost: 4 Planks + 4 Stone
- Unlocks refined building materials, stairs, and platforms.
Furnishing
- Requires: Carpentry
- Cost: 4 Planks + 2 Iron Ingots
- Unlocks furniture and decoration recipes.
Electrician
- Requires: Carpentry
- Cost: 3 Copper Ingots + 2 Torches
- Unlocks electrical devices, including Ceiling Lamps.
The Skill Tree will continue expanding as new gameplay systems are introduced!
🍞 Cooking & Food
Farming now provides renewable ingredients for food and healing!
New Food Items
Bread
- Recipe: 2 Wheat
- Restores 2 Hearts.
Baked Potato
- Recipe: 1 Potato + 1 Coal
- Restores 2 Hearts.
Pumpkin Pie
- Recipe: 2 Wheat + 1 Pumpkin + 1 Coal
- Restores 6 Hearts.
Raw Vegetables
- Carrots restore 1 Heart.
- Tomatoes restore ½ Heart.
Prepared food recipes become available after unlocking the Cooking skill.
🏆 New Achievements
Eight achievements have been introduced across Farming, Cooking, and Progression!
🌱 Green Thumb
Plant your first crop.
🌾 Reaping the Rewards
Harvest your first crop.
❄️ Against the Seasons
Successfully harvest a crop grown entirely indoors during Winter.
🥕 Variety Is the Spice of Life
Successfully harvest all five crop types.
📖 A Little Knowledge
Unlock your first skill.
🌳 Branching Out
Unlock a skill that requires another skill.
🎓 Jack of All Trades
Unlock all currently available skills.
🥧 Comfort Food
Restore at least 5 Hearts of health by eating a single food item.
🎨 Interface Improvements
Crafting Menu
- Redesigned material requirement displays for better readability.
- Added item icons alongside crafting requirements.
- Improved visual organization of crafting information.
- Locked recipes no longer appear until the appropriate skill is unlocked, reducing clutter for new players.
Skill Tree Interface
- Added a dedicated Skill Tree tab.
- Added branching connections between related skills.
- Added visual indicators for locked, available, and unlocked skills.
- Added detailed recipe and ability previews for individual skills.
- Added progress tracking for unlock requirements.
🐛 Fixed
Patch Notes
- Fixed an issue preventing in-game patch notes from appearing correctly.
World Management
- Saving a world's name now automatically returns the player to the World Selection menu.
⚡ Additional Improvements
- Improved the relationship between seasonal environments, artificial lighting, and indoor vegetation.
- Added visible watered-soil states to make farming easier to manage.
- Improved planting feedback when an ability is locked or seasonal conditions prevent planting.
- Expanded world generation with naturally occurring crops.
- Added new ways to gather renewable resources and restore health.
🌍 A New Chapter!
Update 0.5.0-alpha marks a major step forward for the game, introducing farming, cooking, and permanent skill progression.
Players now have new reasons to explore, build greenhouses, cultivate resources, unlock abilities, and prepare for future adventures.