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Development log · 0.5.1-alpha

Natural Diversity

Release Date: 11/4/2026

Version: 0.5.1-alpha

Development Stage: Alpha

📋 Overview

Update 0.5.1-alpha brings a major refresh to world generation, making biomes more distinct and introducing new wildlife, vegetation, and environmental features.

This update also adds extensive world-generation customization, allowing players to adjust biome sizes individually or disable specific biomes entirely.

Alongside these changes, the main menu, world creation, and world management interfaces have received a major visual redesign.

🌿 Biome Diversity

🌼 Plains

  • Increased the variety and frequency of grassland vegetation.
  • Plains now feature abundant Tall Grass, Dandelions, and Poppies.
  • Added White Daisies.
  • Trees remain relatively sparse, preserving the open landscape.

🌲 Forests

  • Forests now feature more distinctive woodland vegetation.
  • Tall Grass remains common.
  • Flowers are significantly rarer.
  • Added Red Mushrooms.

🏔️ Mountains

  • Added White Rabbits as a new atmospheric animal.
  • Rabbits naturally appear in mountain environments.
  • During Winter, White Rabbits can also appear in every biome except Deserts.

🌳 Rolling Hills

  • Added naturally generated Raspberry Bushes.
  • Players can interact with bushes to harvest Raspberries.
  • Raspberries restore ½ Heart when eaten.
  • Raspberry Bushes produce new berries every other in-game day.
  • Bushes remain after harvesting and do not require watering.
  • Raspberry Bushes cannot be planted by players.

🌵 Deserts

New Vegetation

  • Added Dead Bushes as a new desert decoration.

Improved Cactus Generation

  • Cacti now generate between 2–5 blocks tall.
  • Each cactus may have up to one branch on either side.
  • Branches can appear at varying heights, creating more natural shapes.
  • Reduced excessively large and irregular cactus formations.
  • The Excavation Pendant now allows Axes to break naturally generated cacti more efficiently.

🏝️ Oasis Improvements

  • Redesigned oases to blend more naturally into surrounding desert terrain.
  • Oases now feature smaller grassy areas around their ponds rather than resembling a separate biome.
  • Reduced oasis generation frequency to make them rarer discoveries.

🌿 Swamps

  • Added unique biome-dependent tinting for swamp trees and leaves.
  • Swamp vegetation now has a more distinctive appearance compared with other biomes.

🌍 World Generation Improvements

Biome Distribution

  • Slightly reduced the default sizes of most biomes.
  • Improved blending and transitions between neighboring biomes.
  • Adjusted vegetation distribution so different biomes have more recognizable identities.

These improvements make exploration more visually diverse while maintaining the existing six-biome world structure.

⚙️ World Generation Customization

Players now have much greater control over the worlds they create!

📏 Biome Size Slider

  • Added a new Biome Size slider to the Create World menu.
  • Players can customize the overall horizontal lengths of biomes.
  • The slider ranges from 0.35× to 3.00× normal biome sizes.
  • Labeled reference points include:
    • Tiny
    • Normal
    • Huge
  • Players can choose intermediate values rather than being restricted to presets.
  • The selected multiplier adjusts both minimum and maximum biome lengths.
  • All biomes follow the global setting unless individually customized.
  • New worlds default to Normal biome sizes.

🗺️ Advanced Biome Settings

Added a dedicated Advanced Biome Sizes menu.

  • Independently adjust the size of each biome:
    • Plains
    • Forest
    • Mountains
    • Rolling Hills
    • Desert
    • Swamp
  • Enable or disable individual biomes.
  • Create worlds containing only selected biome types.
  • Individual biome settings inherit the global multiplier until customized.
  • Added an option to reset advanced settings.
  • At least one biome must remain enabled.

These controls support everything from compact, rapidly changing landscapes to enormous regions or single-biome worlds.

🎨 Main Menu & World Management Redesign

The game's title-screen experience has received a significant visual overhaul.

Main Menu

  • Redesigned the main title-screen layout.
  • Improved button placement, sizing, and visual hierarchy.
  • Refined menu styling for greater consistency with the rest of the game.

World Selection

  • Redesigned the World Selection interface.
  • Improved world-list organization and layout.
  • Refined world management controls.

Create World

  • Redesigned the Create World interface.
  • Organized basic world settings into a cleaner, more compact layout.
  • Moved optional World Generation settings into a collapsible side panel.
  • Added a sliding animation when expanding or collapsing the Options panel.
  • Players can create worlds without needing to interact with advanced settings.

Edit World

  • Redesigned world-editing screens.
  • Improved world information presentation.
  • Reorganized save-folder access, world deletion, and world-renaming controls.

Advanced Settings

  • Redesigned the Advanced Biome Sizes interface.
  • Improved slider alignment, labels, and controls.
  • Matched its appearance to the game's existing navy-and-gold visual style.

⚡ Improved

  • Greater environmental variety across all six biomes.
  • More natural terrain and biome transitions.
  • Better control over world generation.
  • Improved desert vegetation and oasis placement.
  • More consistent title-screen and world-management interfaces.

🌍 Explore a More Diverse World!

Update 0.5.1-alpha makes every biome more recognizable while giving players new ways to customize their worlds.

From flower-filled plains and mushroom-covered forests to rare desert oases and rabbit-filled mountains, exploration should feel more varied than ever!

Read the original patch note