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Development log · 0.8.1-alpha

Multiplayer & Performance Update

Release Date: November 7, 2026

Version: 0.8.1-alpha

Development Stage: Alpha

📋 Overview

This update focuses on improving multiplayer stability, responsiveness, and overall performance, alongside a major internal cleanup of Orbitale's codebase. From smoother interactions between players to faster world processing and stronger save protection, 0.8.1 makes the existing experience more reliable.

✨ Added

  • Players can now request to join friends who are playing in solar systems with available space, with interactive notifications and persistent requests.
  • Achievement announcements in chat are now clickable, opening the corresponding achievement in the Achievements menu.
  • Other players' active mining progress is now visible through block-breaking animations.

🔧 Changed

  • Removed the in-game update notification, as the Orbitale Launcher now handles game updates.
  • Fence gates now appear in the foreground while visually connecting with background fences.
  • Adjusted gathering tool speeds for improved progression.

🐛 Fixed

  • Fixed several guest multiplayer mining issues, including delayed breaking, incorrect targets, and blocks failing to break.
  • Improved guest block placement and collision synchronization to reduce rubber-banding and blocked interactions.
  • Fixed inconsistent item drops and delays when collecting items dropped by other players.
  • Improved environmental creature movement synchronization in multiplayer.
  • Reduced delays when loading map areas discovered by other players.
  • Improved guest respawning to address long delays and visual glitches.
  • Improved synchronization when the host changes planets.
  • Fixed slow long-distance teleportation and associated freezing.
  • Corrected floating Moon decorations and inaccurate hitboxes.

⚡ Performance & Optimization

  • Completed a comprehensive repository-wide audit, removing obsolete code, unused configuration, and duplicate files.
  • Reduced unnecessary hidden inventory refresh work by approximately 91%.
  • Improved chunk snapshot processing by 1.5–4.4× in tested scenarios.
  • Reduced multiplayer pose preparation CPU work by approximately 29%.
  • Reduced terrain-patch processing CPU work by 51% in benchmarks.
  • Improved sprinkler neighborhood queries by 2.85–5.15×.
  • Reduced the Windows game-data package size by approximately 43%.
  • Improved resource management and reduced unnecessary UI allocations.

🛡️ Stability & Reliability

  • Strengthened world-save and player-data protection against corrupted or unreadable files.
  • Added safer metadata backups, validation, and recovery controls.
  • Fixed cave-generation obstructions caused by rocks spawning in narrow passages.
  • Improved project organization and removed outdated settings files and unused actions.
  • Modernized automated tests and resolved all 10 previously failing test suites.
  • Successfully validated all 55 game test entry points, including 294 multiplayer checks.

*Performance improvements reflect individual benchmarks and do not represent an overall FPS increase.*

📝 Notes

Orbitale remains in alpha development. Multiplayer, planetary generation, and other systems will continue receiving improvements as the game grows.

Every world has a story. 🌎

Read the original patch note